Blog Posts For The ‘Filmmaking’ Category



 3D TV In The Home? Not So Fast!

  By Steve Wright

The entertainment community is all a-twitter over stereo 3D movies and are in a headlong rush to crank out as many as they can. So what about the 3D TV in the home? How soon will it be here

 
 

 Color Coding In Final Cut Pro 7

  By Diana Weynand

Final Cut Pro 7 raises the bar by implementing the color-coding of bins, clips and sequences to their respective tabs in the Timeline, Canvas and Browser windows.

 
 

 On the Road Again…Getting There With Gear

  By James Mathers

Hollywood has long been considered “The Entertainment Capitol of the World,” but with international economics and financial incentives to Producers, much of the production that was once done in my hometown of Los Angeles has moved to off shore locations, and more recently to other US states.

 
 

 DSLR Filmmaking Post Workflows Webinar Extra Questions Answered

  By Scott Simmons

Scott Simmons answer many more questions that were not answered during our DSLR Filmmaking Post Workflows webinar. He gets very detailed and in-depth. A must read for any DSLR filmmaker.

 
 

 Magic Bullet Grinder Grinds Your DSLR Footage Into A More Editable Format

  By Scott Simmons

Red Giant Software has just dropped a new tool into the family of Magic Bullet products and it might be of great interest to the DSLR shooter. Magic Bullet Grinder.

 
 

 DSLRs For Filmmakers – One DPs Perspective

  By James Mathers

So what are some of the pros and cons of using DSLRs for Cinematography? For the purposes of comparison, I will consider the Canon 5D Mark II, the model which has so far gotten the most traction for motion photography.

 
 

 Save, Revert, Restore in Final Cut Pro – Oh My!

  By Diana Weynand

In the Final Cut Pro File menu, there are 5 different options you can use to either save your changes in open projects or bring a project back to life. Let’s take a closer look at these options.

 
 

 Minimum Specs To Successfully Run Autodesk Smoke on Mac OSX

  By Barry Goch

Event though Autodesk lists some heavy specs required for Smoke on Mac there are ways to run Smoke on Mac with a much less powerful machine.